ShivesMcShivers
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Regionals....are just around corner and the chapter packs will be legal. Anyone have any ideas on how to abuse them?
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Maester_LUke
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Re: Regionals | ShivesMcShivers wrote: | | ....are just around corner and the chapter packs will be legal. Anyone have any ideas on how to abuse them? |
Not sure about abuse just yet... but I'm pretty sure everyone needs to run a little extra location control to destroy the limited locations people will drop their Caches on... since I expect they'll be showing up a lot.
I'm know I'm interested to see how my Targ/Defenders/Eyrie/Ambush deck does with the addtion of that draw and the Knights and a FPT.
The real question is will #2 be out promptly to allow its inclusion... and will the season remain static... or will May events allow the April pack?
LUke
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clu
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The cards I thought were interesting were...
Flaming Pitch Tower in a Dothraki build could be devastating. High Claim effects plus this guy! Fat children unite!!
Pyromancer's Cache really pushes a Targ/Queen toolbox build.
The Foxes Teeth seem rediculous as long as your going first. With minimal pump (Tarth?) winning by 4 or more effects are housey.
Recursion of armies in Baratheon seems playable again considering the new pleathera of 8 str beat sticks. AND you'll win dominance so you can trigger off that as well.
There could be an interesting Martell monkeygrinder with the Besiegers. Get in there with the intrigue challenge for sure!
Queen's Knight is definately the most interesting. Ambush, tricon and bounce back during Marshalling. Which, the more I think about it...this guy is terrible (stats aside)! You can only bounce him back with the hatchlings, Khal Drogo & Sellsword company. Less usefull than I originally thought...
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Maester_LUke
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| clu wrote: | The cards I thought were interesting were...
Flaming Pitch Tower in a Dothraki build could be devastating. High Claim effects plus this guy! Fat children unite!! |
Bomb-diggity that card is sweet.
| Quote: | | Pyromancer's Cache really pushes a Targ/Queen toolbox build. |
Question: Do you run fewer OOH characters to still keep Queen Dany? Or play Myrcella or an OOH King to pump up the Cache for max. effect? Having Dany screw my non-Targ characters sucketh.
| Quote: | | Queen's Knight is definately the most interesting. Ambush, tricon and bounce back during Marshalling. Which, the more I think about it...this guy is terrible (stats aside)! You can only bounce him back with the hatchlings, Khal Drogo & Sellsword company. Less usefull than I originally thought... |
And the Barracks (esp. in True Queen), Craster's Keep, Westwatch, and Allies of Necessity, but I really don't see myself running enough influence to reliably play him twice (esp. after using a hatchling for the bounce).
Werd.
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clu
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The Barracks is an interesting twist. Targ/Stark bounce with board clearing effects (Westeroes Bleeds mostly & Winter Storm, Wildfire, You could try other's plots). plus high claim plots. Very straight forward. Should be faster than control decks.
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clu
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Greyjoy + Targ could be interesting as well. Use the Greyjoy pump with the new location. High Claim stuff. Use Greyjoy's ability to restrict locations. Seems doable.
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clu
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OK, I've run the stupid new targ knight in a deck. It's stupid good. only because I've combod with luke's idea of the winter West Bridge location. Plus the new Targ location. Two for one!
Experimenting with the Ambush creature that give +3 str. Good in draft definately have equaled good in constructed. Plus, did you know that the five Kings dragons trigger off of the West Bridge? They do in fact. Synergy for the win!
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